Improve clock management
- tick() implemented independently of Config.TIMER_MS - have tick() call periodic functions - don't rely on vlc get_time() (too coarse)
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b706008101
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09f0e11aa7
@ -69,7 +69,6 @@ class Config(object):
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MAX_MISSING_FILES_TO_REPORT = 10
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MAX_MISSING_FILES_TO_REPORT = 10
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MILLISECOND_SIGFIGS = 0
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MILLISECOND_SIGFIGS = 0
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MINIMUM_ROW_HEIGHT = 30
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MINIMUM_ROW_HEIGHT = 30
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MYSQL_CONNECT = os.environ.get('MYSQL_CONNECT') or "mysql+mysqldb://musicmuster:musicmuster@localhost/musicmuster_v2" # noqa E501
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NOTE_TIME_FORMAT = "%H:%M:%S"
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NOTE_TIME_FORMAT = "%H:%M:%S"
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OBS_HOST = "localhost"
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OBS_HOST = "localhost"
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OBS_PASSWORD = "auster"
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OBS_PASSWORD = "auster"
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@ -91,14 +91,6 @@ class Music:
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fader = FadeTrack(p)
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fader = FadeTrack(p)
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pool.start(fader)
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pool.start(fader)
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def get_playtime(self) -> Optional[int]:
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"""Return elapsed play time"""
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if not self.player:
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return None
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return self.player.get_time()
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def get_position(self) -> Optional[float]:
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def get_position(self) -> Optional[float]:
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"""Return current position"""
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"""Return current position"""
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@ -915,6 +915,24 @@ class Window(QMainWindow, Ui_MainWindow):
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else:
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else:
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return None
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return None
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def get_playtime(self) -> int:
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"""
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Return number of milliseconds current track has been playing or
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zero if not playing. The vlc function get_time() only updates 3-4
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times a second; this function has much better resolution.
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"""
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if (
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self.current_track.track_id is None or
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self.current_track.start_time is None
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):
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return 0
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now = datetime.now()
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track_start = self.current_track.start_time
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elapsed_seconds = (now - track_start).total_seconds()
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return int(elapsed_seconds * 1000)
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def hide_played(self):
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def hide_played(self):
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"""Toggle hide played tracks"""
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"""Toggle hide played tracks"""
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@ -1671,29 +1689,25 @@ class Window(QMainWindow, Ui_MainWindow):
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def tick(self) -> None:
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def tick(self) -> None:
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"""
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"""
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Carry out clock tick actions.
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Called every Config.TIMER_MS milliseconds. Call periodic functions
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as required.
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"""
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self.clock_counter is incrememted at each tick (100ms), and this
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# Get current number of milliseconds
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value is used to determine the actions to take.
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self.clock_counter += Config.TIMER_MS
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self.clock_counter %= 1000
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The Fade Volume graph is updated every 10ms.
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# Call periodic functions
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if self.clock_counter % 10 == 0:
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self.tick_10ms()
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if self.clock_counter % 500 == 0:
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self.tick_500ms()
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if self.clock_counter == 0:
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self.tick_1000ms()
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The Time of Day clock and any cart progress bars are updated
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def tick_10ms(self) -> None:
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every 500ms.
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"""
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Called every 10ms
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All other timers are updated every second. As the timer displays
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have a one-second resolution, updating every 500ms can result in
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some timers updating and then, 500ms later, other timers
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updating. That looks odd.
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Actions required:
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- Update Fade Volume graph
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- Update TOD clock
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- Call cart_tick
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- If track is playing:
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update track clocks time and colours
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- Else:
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run stop_track
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"""
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"""
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# Update volume fade curve
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# Update volume fade curve
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@ -1707,74 +1721,84 @@ class Window(QMainWindow, Ui_MainWindow):
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).total_seconds() * 1000
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).total_seconds() * 1000
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self.current_track.fade_graph.tick(play_time)
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self.current_track.fade_graph.tick(play_time)
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if self.clock_counter % 20 == 0:
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def tick_500ms(self) -> None:
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# Update TOD clock
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"""
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self.lblTOD.setText(datetime.now().strftime(
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Called every 500ms
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Config.TOD_TIME_FORMAT))
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"""
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# Update carts
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self.cart_tick()
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if self.clock_counter % 50 == 0:
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self.lblTOD.setText(datetime.now().strftime(
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if not self.playing:
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Config.TOD_TIME_FORMAT))
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return
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# Update carts
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self.cart_tick()
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# If track is playing, update track clocks time and colours
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def tick_1000ms(self) -> None:
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# There is a discrete time between starting playing a track and
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"""
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# player.is_playing() returning True, so assume playing if less
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Called every 1000ms
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# than Config.PLAY_SETTLE microseconds have passed since
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"""
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# starting play.
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if self.music.player and self.current_track.start_time and (
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self.music.player.is_playing() or
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(datetime.now() - self.current_track.start_time)
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< timedelta(microseconds=Config.PLAY_SETTLE)):
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playtime = self.music.get_playtime()
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time_to_fade = (self.current_track.fade_at - playtime)
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time_to_silence = (
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self.current_track.silence_at - playtime)
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time_to_end = (self.current_track.duration - playtime)
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# Elapsed time
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# Only update play clocks once a second so that their updates
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self.label_elapsed_timer.setText(helpers.ms_to_mmss(playtime))
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# are synchronised (otherwise it looks odd)
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# Time to fade
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if not self.playing:
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self.label_fade_timer.setText(helpers.ms_to_mmss(time_to_fade))
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return
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# If silent in the next 5 seconds, put warning colour on
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# If track is playing, update track clocks time and colours
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# time to silence box and enable play controls
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# There is a discrete time between starting playing a track and
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if time_to_silence <= 5500:
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# player.is_playing() returning True, so assume playing if less
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self.frame_silent.setStyleSheet(
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# than Config.PLAY_SETTLE microseconds have passed since
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f"background: {Config.COLOUR_ENDING_TIMER}"
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# starting play.
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)
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if self.music.player and self.current_track.start_time and (
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self.enable_play_next_controls()
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self.music.player.is_playing() or
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# Set warning colour on time to silence box when fade starts
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(datetime.now() - self.current_track.start_time)
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elif time_to_fade <= 500:
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< timedelta(microseconds=Config.PLAY_SETTLE)):
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self.frame_silent.setStyleSheet(
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playtime = self.get_playtime()
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f"background: {Config.COLOUR_WARNING_TIMER}"
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time_to_fade = (self.current_track.fade_at - playtime)
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)
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time_to_silence = (
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# Five seconds before fade starts, set warning colour on
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self.current_track.silence_at - playtime)
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# time to silence box and enable play controls
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time_to_end = (self.current_track.duration - playtime)
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elif time_to_fade <= 5500:
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self.frame_fade.setStyleSheet(
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f"background: {Config.COLOUR_WARNING_TIMER}"
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)
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self.enable_play_next_controls()
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else:
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self.frame_silent.setStyleSheet("")
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self.frame_fade.setStyleSheet("")
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self.label_silent_timer.setText(
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# Elapsed time
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helpers.ms_to_mmss(time_to_silence)
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self.label_elapsed_timer.setText(helpers.ms_to_mmss(playtime))
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# Time to fade
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self.label_fade_timer.setText(helpers.ms_to_mmss(time_to_fade))
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# If silent in the next 5 seconds, put warning colour on
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# time to silence box and enable play controls
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if time_to_silence <= 5500:
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self.frame_silent.setStyleSheet(
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f"background: {Config.COLOUR_ENDING_TIMER}"
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)
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)
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self.enable_play_next_controls()
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# Time to end
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# Set warning colour on time to silence box when fade starts
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self.label_end_timer.setText(helpers.ms_to_mmss(time_to_end))
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elif time_to_fade <= 500:
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self.frame_silent.setStyleSheet(
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# Autoplay next track
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f"background: {Config.COLOUR_WARNING_TIMER}"
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# if time_to_silence <= 1500:
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)
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# self.play_next()
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# Five seconds before fade starts, set warning colour on
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# time to silence box and enable play controls
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elif time_to_fade <= 5500:
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self.frame_fade.setStyleSheet(
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f"background: {Config.COLOUR_WARNING_TIMER}"
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)
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self.enable_play_next_controls()
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else:
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else:
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if self.playing:
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self.frame_silent.setStyleSheet("")
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self.stop_playing()
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self.frame_fade.setStyleSheet("")
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self.label_silent_timer.setText(
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helpers.ms_to_mmss(time_to_silence)
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)
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# Time to end
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self.label_end_timer.setText(helpers.ms_to_mmss(time_to_end))
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# Autoplay next track
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# if time_to_silence <= 1500:
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# self.play_next()
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else:
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if self.playing:
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self.stop_playing()
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def update_headers(self) -> None:
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def update_headers(self) -> None:
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"""
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"""
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