Add locking to music.py

Ensure nothing interrupts the stop - release - nullify sequence. Also
don't limit how many concurrent fades there can be.
This commit is contained in:
Keith Edmunds 2021-06-07 20:46:05 +01:00
parent 987db155a1
commit 73879c6a99

View File

@ -8,6 +8,8 @@ from time import sleep
from log import DEBUG, ERROR
lock = threading.Lock()
class Music:
"""
@ -16,7 +18,7 @@ class Music:
def __init__(self):
self.current_track_start_time = None
self.fading = False
self.fading = 0
self.VLC = vlc.Instance()
self.player = None
self.track_path = None
@ -30,18 +32,19 @@ class Music:
to hold up the UI during the fade.
"""
DEBUG("music.fade()", True)
with lock:
DEBUG("music.fade()", True)
if not self.playing():
return None
if not self.player:
return
# Only allow one track to fade at a time
if self.fading:
return
self.fading = True
if not self.player.get_position() > 0 and self.player.is_playing():
return
thread = threading.Thread(target=self._fade)
thread.start()
self.fading += 1
thread = threading.Thread(target=self._fade)
thread.start()
def _fade(self):
"""
@ -69,27 +72,30 @@ class Music:
measures_to_reduce_by = 0
for i in range(1, steps + 1):
measures_to_reduce_by += i
volume_factor = 1 - (measures_to_reduce_by / total_measures_count)
volume_factor = 1 - (
measures_to_reduce_by / total_measures_count)
p.audio_set_volume(int(self.max_volume * volume_factor))
sleep(sleep_time)
self.stop(p)
self.fading = False
self.fading -= 1
def get_playtime(self):
"Return elapsed play time"
if not self.player:
return None
with lock:
if not self.player:
return None
return self.player.get_time()
return self.player.get_time()
def get_position(self):
"Return current position"
DEBUG("music.get_position", True)
with lock:
DEBUG("music.get_position", True)
return self.player.get_position()
return self.player.get_position()
def play(self, path):
"""
@ -118,46 +124,49 @@ class Music:
get_position seems more reliable.
"""
if self.player:
if self.player.get_position() > 0 and self.player.is_playing():
return True
with lock:
if self.player:
if self.player.get_position() > 0 and self.player.is_playing():
return True
# We take a copy of the player when fading, so we could be
# playing in a fade nowFalse
return self.fading
# We take a copy of the player when fading, so we could be
# playing in a fade nowFalse
return self.fading > 0
def set_position(self, ms):
"Set current play time in milliseconds from start"
return self.player.set_time(ms)
with lock:
return self.player.set_time(ms)
def set_volume(self, volume):
"Set maximum volume used for player"
if not self.player:
return
with lock:
if not self.player:
return
self.max_volume = volume
self.player.audio_set_volume(volume)
self.max_volume = volume
self.player.audio_set_volume(volume)
def stop(self, player=None):
"Immediately stop playing"
DEBUG(f"music.stop(), {player=}", True)
with lock:
DEBUG(f"music.stop(), {player=}", True)
if not player:
if not self.player:
return
player = self.player
if not player:
if not self.player:
return
player = self.player
DEBUG(f"music.stop({player=})")
DEBUG(f"music.stop({player=})")
position = player.get_position()
player.stop()
p = player
# Ensure we don't reference player after release
player = None
DEBUG(f"Releasing player {p=}", True)
p.release()
position = player.get_position()
player.stop()
DEBUG(f"Releasing player {player=}", True)
player.release()
# Ensure we don't reference player after release
player = None
return position
return position