Use QThreadPool to manage fades

This commit is contained in:
Keith Edmunds 2023-04-08 17:48:41 +01:00
parent c0e1732bbc
commit 7dac80dcf6

View File

@ -10,9 +10,53 @@ from time import sleep
from log import log from log import log
from PyQt5.QtCore import (
QRunnable,
QThreadPool,
)
lock = threading.Lock() lock = threading.Lock()
class FadeTrack(QRunnable):
def __init__(self, player: vlc.MediaPlayer) -> None:
super().__init__()
self.player = player
def run(self):
"""
Implementation of fading the player
"""
if not self.player:
return
fade_time = Config.FADE_TIME / 1000
steps = Config.FADE_STEPS
sleep_time = fade_time / steps
original_volume = self.player.audio_get_volume()
# We reduce volume by one mesure first, then by two measures,
# then three, and so on.
# The sum of the arithmetic sequence 1, 2, 3, ..n is
# (n**2 + n) / 2
total_measures_count = (steps**2 + steps) / 2
measures_to_reduce_by = 0
for i in range(1, steps + 1):
measures_to_reduce_by += i
volume_factor = 1 - (
measures_to_reduce_by / total_measures_count)
self.player.audio_set_volume(int(original_volume * volume_factor))
sleep(sleep_time)
self.player.stop()
log.debug(f"Releasing player {self.player=}")
self.player.release()
class Music: class Music:
""" """
Manage the playing of music tracks Manage the playing of music tracks
@ -37,46 +81,15 @@ class Music:
if not self.player.get_position() > 0 and self.player.is_playing(): if not self.player.get_position() > 0 and self.player.is_playing():
return return
thread = threading.Thread(target=self._fade)
thread.start()
def _fade(self) -> None:
"""
Implementation of fading the current track in a separate thread.
"""
# Take a copy of current player to allow another track to be # Take a copy of current player to allow another track to be
# started without interfering here # started without interfering here
with lock: with lock:
p = self.player p = self.player
self.player = None self.player = None
# Sanity check pool = QThreadPool.globalInstance()
if not p: fader = FadeTrack(p)
return pool.start(fader)
fade_time = Config.FADE_TIME / 1000
steps = Config.FADE_STEPS
sleep_time = fade_time / steps
# We reduce volume by one mesure first, then by two measures,
# then three, and so on.
# The sum of the arithmetic sequence 1, 2, 3, ..n is
# (n**2 + n) / 2
total_measures_count = (steps**2 + steps) / 2
measures_to_reduce_by = 0
for i in range(1, steps + 1):
measures_to_reduce_by += i
volume_factor = 1 - (
measures_to_reduce_by / total_measures_count)
p.audio_set_volume(int(self.max_volume * volume_factor))
sleep(sleep_time)
with lock:
p.stop()
log.debug(f"Releasing player {p=}")
p.release()
def get_playtime(self) -> Optional[int]: def get_playtime(self) -> Optional[int]:
"""Return elapsed play time""" """Return elapsed play time"""
@ -117,13 +130,6 @@ class Music:
return status return status
#
# def set_position(self, ms):
# """Set current play time in milliseconds from start"""
#
# with lock:
# return self.player.set_time(ms)
def set_volume(self, volume, set_default=True): def set_volume(self, volume, set_default=True):
"""Set maximum volume used for player""" """Set maximum volume used for player"""
@ -138,13 +144,15 @@ class Music:
def stop(self) -> float: def stop(self) -> float:
"""Immediately stop playing""" """Immediately stop playing"""
with lock: if not self.player:
if not self.player: return 0.0
return 0.0
position = self.player.get_position() p = self.player
self.player.stop() self.player = None
self.player.release()
# Ensure we don't reference player after release with lock:
self.player = None position = p.get_position()
p.stop()
p.release()
p = None
return position return position