Use QThreadPool to manage fades
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106
app/music.py
106
app/music.py
@ -10,9 +10,53 @@ from time import sleep
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from log import log
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from log import log
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from PyQt5.QtCore import (
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QRunnable,
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QThreadPool,
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)
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lock = threading.Lock()
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lock = threading.Lock()
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class FadeTrack(QRunnable):
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def __init__(self, player: vlc.MediaPlayer) -> None:
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super().__init__()
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self.player = player
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def run(self):
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"""
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Implementation of fading the player
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"""
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if not self.player:
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return
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fade_time = Config.FADE_TIME / 1000
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steps = Config.FADE_STEPS
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sleep_time = fade_time / steps
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original_volume = self.player.audio_get_volume()
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# We reduce volume by one mesure first, then by two measures,
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# then three, and so on.
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# The sum of the arithmetic sequence 1, 2, 3, ..n is
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# (n**2 + n) / 2
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total_measures_count = (steps**2 + steps) / 2
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measures_to_reduce_by = 0
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for i in range(1, steps + 1):
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measures_to_reduce_by += i
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volume_factor = 1 - (
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measures_to_reduce_by / total_measures_count)
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self.player.audio_set_volume(int(original_volume * volume_factor))
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sleep(sleep_time)
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self.player.stop()
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log.debug(f"Releasing player {self.player=}")
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self.player.release()
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class Music:
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class Music:
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"""
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"""
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Manage the playing of music tracks
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Manage the playing of music tracks
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@ -37,46 +81,15 @@ class Music:
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if not self.player.get_position() > 0 and self.player.is_playing():
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if not self.player.get_position() > 0 and self.player.is_playing():
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return
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return
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thread = threading.Thread(target=self._fade)
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thread.start()
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def _fade(self) -> None:
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"""
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Implementation of fading the current track in a separate thread.
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"""
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# Take a copy of current player to allow another track to be
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# Take a copy of current player to allow another track to be
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# started without interfering here
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# started without interfering here
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with lock:
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with lock:
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p = self.player
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p = self.player
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self.player = None
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self.player = None
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# Sanity check
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pool = QThreadPool.globalInstance()
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if not p:
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fader = FadeTrack(p)
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return
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pool.start(fader)
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fade_time = Config.FADE_TIME / 1000
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steps = Config.FADE_STEPS
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sleep_time = fade_time / steps
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# We reduce volume by one mesure first, then by two measures,
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# then three, and so on.
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# The sum of the arithmetic sequence 1, 2, 3, ..n is
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# (n**2 + n) / 2
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total_measures_count = (steps**2 + steps) / 2
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measures_to_reduce_by = 0
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for i in range(1, steps + 1):
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measures_to_reduce_by += i
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volume_factor = 1 - (
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measures_to_reduce_by / total_measures_count)
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p.audio_set_volume(int(self.max_volume * volume_factor))
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sleep(sleep_time)
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with lock:
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p.stop()
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log.debug(f"Releasing player {p=}")
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p.release()
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def get_playtime(self) -> Optional[int]:
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def get_playtime(self) -> Optional[int]:
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"""Return elapsed play time"""
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"""Return elapsed play time"""
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@ -117,13 +130,6 @@ class Music:
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return status
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return status
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#
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# def set_position(self, ms):
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# """Set current play time in milliseconds from start"""
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#
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# with lock:
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# return self.player.set_time(ms)
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def set_volume(self, volume, set_default=True):
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def set_volume(self, volume, set_default=True):
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"""Set maximum volume used for player"""
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"""Set maximum volume used for player"""
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@ -138,13 +144,15 @@ class Music:
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def stop(self) -> float:
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def stop(self) -> float:
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"""Immediately stop playing"""
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"""Immediately stop playing"""
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with lock:
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if not self.player:
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if not self.player:
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return 0.0
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return 0.0
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position = self.player.get_position()
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p = self.player
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self.player.stop()
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self.player = None
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self.player.release()
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# Ensure we don't reference player after release
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with lock:
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self.player = None
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position = p.get_position()
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p.stop()
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p.release()
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p = None
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return position
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return position
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