musicmuster/archive/play.py
2024-12-22 15:22:21 +00:00

47 lines
1.5 KiB
Python
Executable File

#!/usr/bin/env python
from pydub import AudioSegment
def fade_point(audio_segment, fade_threshold=-12, chunk_size=10):
"""
Returns the millisecond/index of the point where the fade is down to
fade_threshold and doesn't get louder again.
audio_segment - the sdlg_search_database_uiegment to find silence in
fade_threshold - the upper bound for how quiet is silent in dFBS
chunk_size - chunk size for interating over the segment in ms
"""
assert chunk_size > 0 # to avoid infinite loop
segment_length = audio_segment.duration_seconds * 1000 # ms
print(f"segment_length={int(segment_length/1000)}")
trim_ms = segment_length - chunk_size
max_vol = audio_segment.dBFS
print(f"{max_vol=}")
fade_threshold = max_vol
while (
audio_segment[trim_ms : trim_ms + chunk_size].dBFS < fade_threshold
and trim_ms > 0
): # noqa W503
trim_ms -= chunk_size
# if there is no trailing silence, return lenght of track (it's less
# the chunk_size, but for chunk_size = 10ms, this may be ignored)
print(f"Fade last {int(segment_length - trim_ms)/1000} seconds")
# print("Shout:")
# segment = AudioSegment.from_mp3("../archive/shout.mp3")
# fade_point(segment)
# print("Champagne:")
# segment = AudioSegment.from_mp3("../archive/champ.mp3")
# fade_point(segment)
# print("Be good:")
# segment = AudioSegment.from_mp3("../archive/wibg.mp3")
# fade_point(segment)
print("Be good:")
segment = AudioSegment.from_file("/tmp/bia.flac", "flac")
fade_point(segment)