musicmuster/app/music_manager.py
2025-04-21 11:48:16 +01:00

266 lines
7.5 KiB
Python

# Standard library imports
from __future__ import annotations
import datetime as dt
import threading
from time import sleep
# Third party imports
# import line_profiler
import vlc # type: ignore
# PyQt imports
from PyQt6.QtCore import (
pyqtSignal,
QThread,
)
# App imports
from classes import MusicMusterSignals, singleton
from config import Config
import helpers
from log import log
class _FadeTrack(QThread):
finished = pyqtSignal()
def __init__(self, player: vlc.MediaPlayer, fade_seconds: int) -> None:
super().__init__()
self.player = player
self.fade_seconds = fade_seconds
def run(self) -> None:
"""
Implementation of fading the player
"""
if not self.player:
return
# Reduce volume logarithmically
total_steps = self.fade_seconds * Config.FADEOUT_STEPS_PER_SECOND
if total_steps > 0:
db_reduction_per_step = Config.FADEOUT_DB / total_steps
reduction_factor_per_step = pow(10, (db_reduction_per_step / 20))
volume = self.player.audio_get_volume()
for i in range(1, total_steps + 1):
self.player.audio_set_volume(
int(volume * pow(reduction_factor_per_step, i))
)
sleep(1 / Config.FADEOUT_STEPS_PER_SECOND)
self.player.stop()
self.finished.emit()
@singleton
class VLCManager:
"""
Singleton class to ensure we only ever have one vlc Instance
"""
def __init__(self) -> None:
self.vlc_instance = vlc.Instance()
def get_instance(self) -> vlc.Instance:
return self.vlc_instance
class Music:
"""
Manage the playing of music tracks
"""
def __init__(self, name: str) -> None:
self.name = name
vlc_manager = VLCManager()
self.vlc_instance = vlc_manager.get_instance()
self.vlc_instance.set_user_agent(name, name)
self.player: vlc.MediaPlayer | None = None
self.vlc_event_manager: vlc.EventManager | None = None
self.max_volume: int = Config.VLC_VOLUME_DEFAULT
self.start_dt: dt.datetime | None = None
self.signals = MusicMusterSignals()
self.end_of_track_signalled = False
def fade(self, fade_seconds: int) -> None:
"""
Fade the currently playing track.
The actual management of fading runs in its own thread so as not
to hold up the UI during the fade.
"""
if not self.player:
return
if not self.player.get_position() > 0 and self.player.is_playing():
return
self.emit_signal_track_ended()
self.fader_worker = _FadeTrack(self.player, fade_seconds=fade_seconds)
self.fader_worker.finished.connect(self.player.release)
self.fader_worker.start()
self.start_dt = None
def get_playtime(self) -> int:
"""
Return number of milliseconds current track has been playing or
zero if not playing. The vlc function get_time() only updates 3-4
times a second; this function has much better resolution.
"""
if self.start_dt is None:
return 0
now = dt.datetime.now()
elapsed_seconds = (now - self.start_dt).total_seconds()
return int(elapsed_seconds * 1000)
def get_position(self) -> float:
"""Return current position"""
if not self.player:
return 0.0
return self.player.get_position()
def is_playing(self) -> bool:
"""
Return True if we're playing
"""
if not self.player:
return False
# There is a discrete time between starting playing a track and
# player.is_playing() returning True, so assume playing if less
# than Config.PLAY_SETTLE microseconds have passed since
# starting play.
return self.start_dt is not None and (
self.player.is_playing()
or (dt.datetime.now() - self.start_dt)
< dt.timedelta(microseconds=Config.PLAY_SETTLE)
)
# @log_call
def play(
self,
path: str,
start_time: dt.datetime,
playlist_id: int,
position: float | None = None,
) -> None:
"""
Start playing the track at path.
Log and return if path not found.
start_time ensures our version and our caller's version of
the start time is the same
"""
self.playlist_id = playlist_id
if helpers.file_is_unreadable(path):
log.error(f"play({path}): path not readable")
return
self.player = vlc.MediaPlayer(self.vlc_instance, path)
if self.player is None:
log.error(f"_Music:play: failed to create MediaPlayer ({path=})")
helpers.show_warning(
None, "Error creating MediaPlayer", f"Cannot play file ({path})"
)
return
self.events = self.player.event_manager()
self.events.event_attach(vlc.EventType.MediaPlayerEndReached, self.track_end_event_handler)
self.events.event_attach(vlc.EventType.MediaPlayerStopped, self.track_end_event_handler)
_ = self.player.play()
self.set_volume(self.max_volume)
if position:
self.player.set_position(position)
self.start_dt = start_time
def set_position(self, position: float) -> None:
"""
Set player position
"""
if self.player:
self.player.set_position(position)
def set_volume(
self, volume: int | None = None, set_default: bool = True
) -> None:
"""Set maximum volume used for player"""
if not self.player:
return
if set_default and volume:
self.max_volume = volume
if volume is None:
volume = Config.VLC_VOLUME_DEFAULT
self.player.audio_set_volume(volume)
# Ensure volume correct
# For as-yet unknown reasons. sometimes the volume gets
# reset to zero within 200mS or so of starting play. This
# only happened since moving to Debian 12, which uses
# Pipewire for sound (which may be irrelevant).
# Update 19 April 2025: this may no longer be occuring
for _ in range(3):
current_volume = self.player.audio_get_volume()
if current_volume < volume:
self.player.audio_set_volume(volume)
log.debug(f"Volume reset from {volume=}")
sleep(0.1)
def emit_signal_track_ended(self) -> None:
"""
Multiple parts of the Music class can signal that the track has
ended. Handle them all here to ensure that only one such signal
is raised. Make this thead safe.
"""
lock = threading.Lock()
with lock:
if self.end_of_track_signalled:
return
self.signals.signal_track_ended.emit(self.playlist_id)
self.end_of_track_signalled = True
def stop(self) -> None:
"""Immediately stop playing"""
log.debug(f"Music[{self.name}].stop()")
self.start_dt = None
if not self.player:
return
if self.player.is_playing():
self.player.stop()
self.player.release()
self.player = None
self.emit_signal_track_ended()
def track_end_event_handler(self, event: vlc.Event) -> None:
"""
Handler for MediaPlayerEndReached
"""
log.debug("track_end_event_handler() called")
self.emit_signal_track_ended()